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Soul Reactor

2018 (Finished)

"Soul Reactor is a Twin-Stick Shooter where you have to protect a Soul Extractor from incoming enemies! The longer you live, the more souls will be sent to Hell.

The game features a Global Radar to allow strategy planning and give the player a bit more of control."

Soul Reactor it's available to play in GameJolt:

Panic at the Disco! 

2018 - 2019 (Finished)

Panic at the Disco! is a FPS set in a trippy neon disco. The player must defeat waves of enemies to survive.

The game is completed after 10 rounds of enemies.

Developed as a prototype for the University, PATD! is being working on to a stable release on GameJolt and Itch.io.

The current version of the game has the core gameplay loop, menus, models, animations...

Hogan's Alley VR 

2018 (Finished)

The classic Hogan's Alley in VR! This is an Android app for the Google Cardboard (or any other compatible devices) 

The player can aim the device with his head 's movement to shoot the bad guys across 3 levels.

The game lasts 60 seconds and you need to score the maximum points possible!

Developed as an VR prototype, Hogan's Alley VR received praise for delivering all the requirements and beyond, like the aim system, in which the crosshair adapts to the game world and avoids focus problems (present in a lot of VR games.)

Red Dust

2017 (Finished)

Lost in Dust is set in an far world. The player needs to discover what its happening in a lonely desert.

The game have the basic Shooter gameplay, with custom scripts for shooting, cycling between two weapons and reloading.

I've created a custom UI for the weapons which shows the ammo left and the weapon's name.

There's also scripted events such as teleportation platforms and enemies following the player.

It also uses new techniques from Unity Engine, like Cinemachine and Timelines, to create cutscenes for the Boss fight.

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