top of page

Black Sorrows

2017-2018 (Finished)

ESRV-logo.png
logo-vector-u-tad.jpg

Detailed Info

Black Sorrows is a VR Horror game.

Developed as part of the official projects in U-TAD, Black Sorrows aims to create a experience where the player is locked in a Submarine as it follows the route to a base.

 

I was part of a multidisciplinar team formed by other fellow students of U-TAD.

As a game designer on Black Sorrows:

 

  • I pitched gameplay features and ideas for the game. 

  • Designed them on documents and visual reference sheets. 

  • Prototyped them, and then worked on with the rest of the team.

 

MATERIALS/LEVEL

  • Materials for the Submarine Holographic UI, trying to integrate a diegetic experience and elevate the inmersion.

  • 'Faux' Volumetric lights for the submarine, with a custom 3D model for the light cones, and a material set to made an effect similar to what a light will look underwater.

  • Helped to create custom events such as rocks falling, water bubbles, etc... 

BLUEPRINTS

  • Prototype of the Interaction System for VR. 

  • Level sequence and level blueprint, to match SFX and CUEs to events.

STORY

  • Worked with the game writer to design the story an a general level story and define the player avatar.

  • Integrate Triggers for dialog throughout the level.

bottom of page