



Black Sorrows
2017-2018 (Finished)


Detailed Info
Black Sorrows is a VR Horror game.
Developed as part of the official projects in U-TAD, Black Sorrows aims to create a experience where the player is locked in a Submarine as it follows the route to a base.
I was part of a multidisciplinar team formed by other fellow students of U-TAD.
As a game designer on Black Sorrows:
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I pitched gameplay features and ideas for the game.
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Designed them on documents and visual reference sheets.
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Prototyped them, and then worked on with the rest of the team.
MATERIALS/LEVEL
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Materials for the Submarine Holographic UI, trying to integrate a diegetic experience and elevate the inmersion.
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'Faux' Volumetric lights for the submarine, with a custom 3D model for the light cones, and a material set to made an effect similar to what a light will look underwater.
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Helped to create custom events such as rocks falling, water bubbles, etc...
BLUEPRINTS
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Prototype of the Interaction System for VR.
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Level sequence and level blueprint, to match SFX and CUEs to events.
STORY
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Worked with the game writer to design the story an a general level story and define the player avatar.
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Integrate Triggers for dialog throughout the level.