Neon Boost
2018 - 2019 (In development)
Neon Boost Sorrows is a First Person Platformer game.
Developed by a team of four Game Designers, Neon Boost aims to create a chaotic and engaging experience for fans of old-school FPS's and Speedrunners alike.
As a game designer on Neon Boost:
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I pitched gameplay features and ideas for the game.
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Designed them on documents and visual reference sheets.
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Prototyped them, and then worked on with the rest of the team.
As a game programmer on Neon Boost:
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I designed the game systems and prototyped them.
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Scripted the Player Movement system and Game Manager.
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Tested for potential bugs and polished the systems.
Detailed Info
MOVEMENT SYSTEM / PLAYER MANAGER
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Design and Scripting for the Player Movement system.
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Full modular set of mechanics and configuration tools.
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Scripting for the Game Manager, Scene Manager, UI System...
VFX / MATERIALS
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Collaborated with the Art team to create custom Shaders and Effects.
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ShaderGraph integration and scripting for dynamic materials and effects.
STEAM API INTEGRATION
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Worked with the Steam SDK to create the basic configuration requirements for Steam.
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Created Leaderboards for the levels.